David Perry On Game Design A Brainstorming Toolbox Download
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David Perry on game design : a brainstorming toolbox
Publisher: | Boston, MA : Course Technology, ©2009. |
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Edition/Format: | eBook : Document : EnglishView all editions and formats |
Summary: | Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games? David Perry on Game Design: A Brainstorming Toolbox is a brainstorming and strategy guide for game designers, filled with inspiration-generating tips that challenge you to create better games. Using their years of industry experience, David Perry and Rusel DeMaria provide a wealth of ideas and possibilities to help you improve the entertainment value, quality, and success of your games. Designed to be used as a reference guide and brainstorming tool, the book is not software or technology specific, and it covers every aspect of video game design, including game types, storyline creation, character development, weapons and armor, game worlds, goals and rewards, obstacles, and more. You can work your way through the book from the beginning or focus on the topics that interest you. Filled with checklists and step-by-step brainstorming tools to help you flesh out your ideas, David Perry on Game Design will inspire and challenge you to find inventive solutions and improve the entertainment value of your games, making them fresh, innovative, and fun to play."David Perry on Game Design" is a brainstorming and strategy guide for game designers filled with idea-generating tips that challenge them to create better games. Written by two well-known industry experts, David Perry and Rusel deMaria, who have 25+ years of experience each, the covers every aspect of game design including game basics, worlds, stories, and characters, and objects. Structured as a reference book, readers can work through each chapter or select only the chapters on topics that interest them. And the topics covered are not software or technology specific, making this a book readers can refer to again and again for many years. Read more... |
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Genre/Form: | Electronic books |
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Material Type: | Document, Internet resource |
Document Type: | Internet Resource, Computer File |
All Authors / Contributors: | David Perry; Rusel DeMaria
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ISBN: | 1584506911 9781584506911 |
OCLC Number: | 567957158 |
Description: | 1 online resource |
Contents: | Preface; Introduction; Part I: How to Use This Book; 1 Using This Book as a Reference; Delving Deeper; 2 Brainstorming and Research; Using Brainstorming in Groups; Kaleidoscope Brainstorming Process; Brainstorming Solo; Brainstorming Exercise; Brainstorming Examples; Games and Research; What to Look For; Research Sources; Part II: Which Game Will You Make?; 3 Hooks; Benefits of a Hook; Hook Evaluator v3: DP's Forty Questions; 4 What Publishers Want; Why Do We Need Publishers?; Getting Your Game Published; Preparation for the Pitch; Artistic License; Pitching Games to Publishers. The 45-Second Elevator PitchA Good Pitch; Good Pitches versus Bad Pitches; Elements of a Game Design Submission; Getting Work in the Game Industry; 5 Game POV and Game Genres; POV: How to View the Game; Basic View Options; Types of Graphical Views; Making 2D Games; Future Game Views; Visual Styles; Game Genres; 6 Business Models; In-Game Advertising; Around-Game Advertising; Finder's Fee from First Dollar; Advert-Games/Advergaming/Re-Dressed Games; Try before You Buy; Episodic Entertainment/Expansion Packs; Buy the Win; Insurance; Financing; Velvet Rope or Member's Club; Subscription. Support TiersBecome a "Brand Member"; In-Game Stores and Microtransactions; Selling Consumables; Skill-Based Progressive Jackpots; Player-to-Player Wagering and Item Sales/Trades; Pay Players to Meet a Challenge; Charityware; Sponsored Games/Donationware; Pay per Play/Pay as You Go/Pay for Time; Player-to-Player Trading/Auctions; Foreign Distribution Deals; Sell Player Access/Co-Registration Offers; Freeware; Loss Leaders; Peripheral Enticement; User-Generated Content; Pay for Storage Space; Host a Private Game Server; Rentals; Licensing; Sell Branded Physical Items. Pre-Sell a Game to Its PlayersBefore-Game Advertising; Virtual Item Sponsorship; Add Download Insurance; Feed Me or I Die!; Methods of Avoiding Buyer's Regret; 7 Branding; Working with Someone Else's Brand; Picking a Brand; Creating a Brand; Qualities of Successfully Branded Properties; Building Value on a Character Licensed Property; 8 Protecting Your Intellectual Property; Trade Secrets; Copyrights; Trademarks; Part III: Storytelling; 9 Storytelling Techniques; Elements of a Good Story; The Basic Story Arc: Games and the Three-Act Structure; Joseph Campbell Meets Star Wars and The Matrix. Story and the Player's CharacterWays to Start a Story; Ways to End a Story; Story Techniques; Plot Twists; Dilemmas; Timelines; Relevance Today (Endless New Ideas!); Social Pressures (Grow Every Year); Sources of Current Information; Multi-Session Storytelling; Keeping Secrets; Wrong-Headedness; Creating Comedy; Making Things Scary; Enhancing the Player's Emotional Response; Creating Emotional Responses toward Characters; Story-Builder Activity; 10 Movie Genres; Main Genres; Sub-Genres; Types of Comedies; Movie Genres Used in Games; 11 Scenarios; Fleeing Something; Unexpected Danger. |
Responsibility: | David Perry and Rusel DeMaria. |
Abstract:
Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games? David Perry on Game Design: A Brainstorming Toolbox is a brainstorming and strategy guide for game designers, filled with inspiration-generating tips that challenge you to create better games. Using their years of industry experience, David Perry and Rusel DeMaria provide a wealth of ideas and possibilities to help you improve the entertainment value, quality, and success of your games. Designed to be used as a reference guide and brainstorming tool, the book is not software or technology specific, and it covers every aspect of video game design, including game types, storyline creation, character development, weapons and armor, game worlds, goals and rewards, obstacles, and more. You can work your way through the book from the beginning or focus on the topics that interest you. Filled with checklists and step-by-step brainstorming tools to help you flesh out your ideas, David Perry on Game Design will inspire and challenge you to find inventive solutions and improve the entertainment value of your games, making them fresh, innovative, and fun to play."David Perry on Game Design" is a brainstorming and strategy guide for game designers filled with idea-generating tips that challenge them to create better games. Written by two well-known industry experts, David Perry and Rusel deMaria, who have 25+ years of experience each, the covers every aspect of game design including game basics, worlds, stories, and characters, and objects. Structured as a reference book, readers can work through each chapter or select only the chapters on topics that interest them. And the topics covered are not software or technology specific, making this a book readers can refer to again and again for many years.
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David Perry On Game Design A Brainstorming Toolbox Download
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